.NCS Webmaster Admin
Posts : 297 Join date : 2020-06-05
Character sheet Ryo: 3 MiL Stats: Stats | Stats | Str | 30000 | Spd | 30000 | Chk | 30000 | End | 30000 |
| Subject: NCS: Jutsu Guide Wed Jun 24, 2020 3:50 am | |
| Jutsu Guide Below are several fields that will thoroughly explain each segment of the jutsu template. The purpose is to be helpful to members when creating jutsu, as well as to make the workload for staff less stressful. Please follow the provided jutsu template and stay within the values placed by the guide per rank. This will assist both staff and members alike in speedy approvals so we can all enjoy our creations IC! If you do not understand something, or believe your creation does not fit or belong in certain fields, please feel free to ask the staff for their assistance. If a staff member grades your jutsu, it will be in accordance with this jutsu guide: so please don't make a fuss. If you feel that the grading was done improperly, then bring it up to an Administrator. When making a jutsu, please make them 1 jutsu per thread for easy & fast navigation. Also consider that every custom jutsu made, will be added to our library(Unless you specify it's unique to your character.)Jutsu costs E Rank: Free D-Rank: 150 exp C Rank: 300 exp B Rank: 600 exp A Rank: 800 exp S Rank: 1000 exp SS Rank: 2,000 expName: A very straightforward description and understanding of this field in the jutsu template. The name of a jutsu is for identification purposes. If you want to include the Japanese name and kanji, that's fine- but please include the English translation as well. Also, please don't give jutsu misleading names, such as an Earth technique named after a water technique.Rank: The ranking field in the template is to determine the skill level and overall power of a jutsu. Rank and power are closely associated on Chaos Seed, for the power of the jutsu reflects upon the rank of jutsu multiplied by your chakra stat. Please accurately rank all of your jutsu, and accept it if a staff member asks you to lower the rank of a jutsu.- Ranking:
E Rank- E Rank jutsu are all supplementary in nature. They provide no significant change in battles, but they each have their own uses. Applied in the right situations, they can be even more deadly than a flashy high powered technique. Jutsu of this level are comparable to academy jutsu. Academy Jutsu do not need necessary skills to use(Such as a Bukijutsu user can still use Replacement Techniqe even without Ninjutsu skill).
D Rank- D Rank jutsu are the basis of all forms and styles. They possess little to no power, but are slightly effective in combat depending on how they are used. D Rank jutsu are typically common knowledge to all Genin, with the exception of specific fighting styles.
C Rank- C Rank jutsu is when your own personal skill starts to show. At C Rank, jutsu begin to show their deadly power and provide an average advantage during combat. C Ranks are comparable to Chuunin level skills and fighting styles. C Ranks typically make up the majority of a shinobi's arsenal. At C Rank, jutsu can begin to boost attributes sch as stats, but only one at a time and cannot be stacked.
B Rank- B Rank jutsu are somewhat like your signature styles of combat. They are less common than C Ranks, but possess a decent amount of additional power. The skill level of B Rank jutsu are akin to the Special Jounin level. The creativity and complexity of the jutsu on this level far exceed the previous rank.
A Rank- A Rank jutsu are usually game changers during mid-combat. The power these jutsu possess are tremendous and typically, there is no need to use a higher level of jutsu during missions or in battles against shinobi of the same rank. The skill level of these jutsu are akin to the Jounin rank. The creativity and complexity of A Ranks are superior to B Ranks, allowing for boosts of two stats and stacking. However, buffing two stats means splitting the total boost gained.
S Rank- S Rank jutsu are considered the most powerful rank of jutsu. They are one's ace in the hole so to speak. Things can go badly very quickly and using an S Rank technique can completely flip a disadvantage into an advantage. The level of these jutsu are akin to a kage. S Rank jutsu are very deadly but also very costly on chakra, using them often will lead you to become fatigued rather quickly. This rank is as high as Non-limiteds can reach.
SS Rank- Though S Ranks are considered the most powerful rank of jutsu, there are two ranks above S Rank which outstrip S Rank's potential. In terms of power, SS far surpass S Rank: though the chakra cost is exceedingly high as well. SS Ranks are akin to a Sannin. SS Rank jutsu should rarely be used, not simply for the drain in chakra... but because typically, these techniques have a lasting effect on terrain and people. Certain limiteds may be obtained at this level.
Specialty: Specialty or Type, is the field in which you include the necessary skills required to perform your jutsu. Fairly straightforward in understanding- if you are using a sword technique, then it falls under the Bukijutsu specialty. If you're using a melee fighting style with your fists, then its specialty is Taijutsu. If you're using a jutsu to heal someone's wounds, then your specialty is Medical Ninjutsu. Many of these specialties may be combined to do different things, but as a general rule: D-B Ranks may only use one specialty, while A-X Ranks may use two specialties. This applies mostly to custom jutsu, seeing as certain canon jutsu are known to use more skills. Canon jutsu will follow whatever approved skills they are posted as. Below are a few specific specialty restrictions. Generally, if the specialty specifies the ability to do these specific things, they are the only specialty capable of performing this feat. So please don't try making Taijutsu that can ward off poisons, or pure Ninjutsu that buffs your stats.- Specifics:
Ninjutsu- Generally enables a shinobi to manifest chakra outside their body, such as elemental ninjutsu. Bukijutsu- Enables a shnobi to infuse their weapons/objects with chakra(Such as the ability chakra flow) Medical Ninjutsu- Enables a shinobi to heal the body, create/cure poisons & other harmful substances. Additionally allows the shinobi to create soldier pills for various effects. Nintaijutsu- This combined specialty of (Ninjutsu & Taijutsu) enables the shinobi to empower their own body, etc.
Resource Cost: This field of the jutsu template is easy. There are three types of resources. Chakra, Senjutsu chakra & Stamina. Normally, a member may only have access to one of two or these types. Normal chakra is what everyone possesses. Senjutsu chakra is limited to those with a skill as a Sage. Senjutsu chakra adds another level of power and skill to the user's techniques, but that will be covered in another topic. Finally, there is Stamina. Stamina is a statless part of the forum and is only applicable to those who specialize in Taijutsu or Bukijutsu. In this regard, Taijutsu and Bukijutsu users do not tire as quickly as those who rely solely on chakra. Pure Taijutsu and Bukijutsu techniques do not cost any chakra. Applying an element or using most weapon abilities however will consume chakra. So long as the user's chakra does not fall below 5%, they can still move about freely while tired with minimal effort. Once your chakra hits 5%, you will be drastically slowed and weakened. (80% stat reduction)
- Chakra cost:
E Rank-10 chakra D Rank- 20 chakra C Rank- 40 chakra B Rank- 80 chakra A Rank- 120 chakra S Rank- 180 chakra SS Rank- 300 chakra
Stamina: Certain jutsu work different from Ninjutsu and Fuinjutsu. These jutsu use your body and the natural stamina a person has. These are most commonly used with Taijutsu/ Bukijutsu/ and Samurai Techniques. These tend to be less than chakra! When you are out of stamina you can no longer move or fight. When hitting below 10% your speed and strength is halved.
- Stamina Cost:
E Rank-8 Stamina D Rank- 16 Stamina C Rank- 32 Stamina B Rank- 64 Stamina A Rank- 96 Stamina S Rank- 144 Stamina SS Rank- 240 Stamina
Stamina and Chakra Cost: There are jutsu that use both stamina and chakra and must go by these parameters. Most techniques that need these are Nintai based or anything Bukijutsu that still uses chakra to attack.
- Stamina/Chakra cost:
E Rank-5 chakra/5 Stamina D Rank- 10 chakra/ 10 Stamina C Rank- 20 chakra/ 20 Stamina B Rank- 40 chakra/40 Stamina A Rank- 60 chakra/60 Stamina S Rank- 90 chakra/90 Stamina SS Rank- 150 chakra/ 150 Stamina
Duration: Certain jutsu have instant cast and effect, while others have lasting effects over an extended period of time. The cost for both types of jutsu are the same, but the power of the jutsu will only be 1/2 the total power for duration types over every post they remain active. In addition to this, certain ranked jutsu may only last for so long. Each Post a Jutsu is active costs 1/2 the cost of the Jutsu unless it is only duration based.
Example: Name: Water jutsu Rank: C rank Specialty: Ninjutsu Resource Cost: 30CP Duration: Instant/1 post Range: 5 meters Power: 1(1.2x) Speed: 1(1.2x) Description: Shoots a ball of water.
Range: The range field of the jutsu template is very straightforward and simple to understand. How far can the jutsu go and how much of the area it effects?
Power and Speed Points: Each jutsu is granted a certain amount of points to use in power and speed. Lower ranked jutsu can use the full force of the power but suffer from lack of speed. Here are the points given: E: Utility Jutsu: Their base will be 0 and basic jutsu that do not do damage to enemies. D: 0 points C: 2 points B: 5 points A: 8 points S: 11 points SS: 15 points
Jutsu Points and Multiplier: Power and Speed will be between 0 - 15. 0 being the lowest and granting base stats for techniques. The values for Jutsu point will work like so.
Power or Speed | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | Stat Multiplier | 1 | 1.2 | 1.4 | 1.6 | 1.8 | 2.0 | 2.1 | 2.2 | 2.3 | 2.4 | 2.5 | 2.6 | 2.7 | 2.8 | 2.9 | 3 |
This way when someone with 100 Chakra uses a jutsu with 3 power the damage will be 160 damage. Keeping damage from being too outrageous.
- Ninjutsu/Genjutsu/Fuinjutsu: Nin/Gen/Fuinjutsu all use chakra to base their power and speeds. Meaning your base charka stat times power/speed stat will give you the strength of the jutsu.
- Nintaijutsu: Nintai is a bit different and uses aspects of Chakra, Speed and Strength. Power is Chakra + Strength / 2 and Speed is Chakra + Speed / 2.
- Taijutsu/Bukijutsu: Speed and power for Taijutsu and Bukijutsu are based on Speed and Strength. Meaning Power will be Strength times the Power stat, and Speed will be Speed times the power stat.
Description: Descriptions are very important when conceptualizing a jutsu. Not only does it help you create and get the jutsu approved. It also helps other readers(including staff) to understand the full appearance and effect of the jutsu. Be as descriptive as possible when creating jutsu. Please do not insinuate things that are not clearly there. If you do this, your jutsu will be approved without the subtle abilities or effects.
Requirements: This field in the template is both important and trivial. It is important for you to include any special characteristics which enable or disable someone from using the jutsu you've created. Such as needing a certain bloodline or Hiden.
Name: Rank: Specialty: Resource Cost: Duration: Range: Power: Speed: Description: Requirements:
- Code:
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[b]Name:[/b] [b]Rank:[/b] [b]Specialty: [/b] [b]Resource Cost: [/b] [b]Duration: [/b] [b]Range:[/b] [b]Power:[/b] [b]Speed:[/b] [b]Description:[/b] [b]Requirements:[/b] |
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