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Posts : 297 Join date : 2020-06-05
Character sheet Ryo: 3 MiL Stats: Stats | Stats | Str | 30000 | Spd | 30000 | Chk | 30000 | End | 30000 |
| Subject: Chakra Threads Fri Jul 03, 2020 9:21 pm | |
| Name: Chakra Threads Rank: C Rank Specialty: Puppetry Resource Cost: 10+ 5 per puppet per post Duration: Sustained Range: up to 15/20/30 meters Power: - Speed: - Description: Performing the Puppet Technique involves emitting chakra threads from a user's fingers to connect to a puppet, with the fingers' movements controlling the puppet's actions. Less experienced users will connect all ten of their fingers to a single puppet, with each finger controlling a specific joint or mechanism. As a user becomes more experienced they require fewer threads to control a single puppet, until finally they can control a puppet using only one thread. With this growing mastery, users also become able to control multiple puppets at a time, ten being the normal limit (one per finger). No matter how many threads are being used per puppet, the user's will plays a large role in a puppet's movements, thus creating an inevitable time lag between the user's commands and the puppet's response. Requirements: - Code:
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[b]Name:[/b] Chakra Threads [b]Rank:[/b] C-A Rank [b]Specialty: [/b] Puppetry [b]Resource Cost: [/b] 10+5 per rank per post [b]Duration: [/b] Sustained [b]Range:[/b] up to 15/20/30 meters [b]Power:[/b] - [b]Speed:[/b] - [b]Description:[/b] Performing the Puppet Technique involves emitting chakra threads from a user's fingers to connect to a puppet, with the fingers' movements controlling the puppet's actions. Less experienced users will connect all ten of their fingers to a single puppet, with each finger controlling a specific joint or mechanism. As a user becomes more experienced they require fewer threads to control a single puppet, until finally they can control a puppet using only one thread. With this growing mastery, users also become able to control multiple puppets at a time, ten being the normal limit (one per finger). No matter how many threads are being used per puppet, the user's will plays a large role in a puppet's movements, thus creating an inevitable time lag between the user's commands and the puppet's response.
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